STUDIO PROJECTS

CEASEFIRE

Animated Short by James KirkwoodBrought on as an animator for a few shots. Did rough animation and in-betweens. My rough animation was close enough to tiedowns so I skipped that step.Work done on ToonBoom Harmony.

I WON'T LET YOU DOWN, GRANDPA!

Animated Short by Charlotte Tan and Fayme WongA two person project for school, the film is a hybrid of 2D animation and 3D environments.Pre-production: I worked on storyboards, animatic and character concept development.
Production: I was the only 2D animator from start to finish.
Post-production: Compositing alongside my team mate. Animation and backgrounds rendered separately then layered in post.
I used Blender (Grease Pencil) and Adobe After Effects for production, Google Spreadsheets for project management.

PANDE-NOIA

Animated Short2D animated studio project where I joined during production phase. Worked in multiple roles.I co-led the production team with one other team member. Kept track of schedule and everyone's tasks, organised meetings with supervisors, delegated tasks, hosted daily standups.
Animator across all stages for some shots (rough, in-betweens, clean up, colour).
Sole compositor and editor for the project.
I used Adobe Photoshop and After Effects for production, Google Spreadsheets and Discord for project management.

N.E.MATION! 2021 - A MESSAGE TO SINGAPOREANS

Animated Short
Second runner up for N.E.mation! 2021
2D animated project. Worked in multiple roles, but mainly as the sole animator from start to finish.Short animated on Adobe After Effects. I received assets from my team then rigged and animated them.

Hello! I'm Charlotte Tan and I'm a 2D Animator and environment artist. I am currently enrolled in university working towards an Animation degree.I also dabble in 3D, working as a 3D artist and team lead for The Straits Times. We create interactive articles involving data visualisation and storytelling! View our body of work for 2024 here.When I'm not piled with work, I like to play Stardew Valley and Cookie Run Kingdom or consume 4 hour long video essays (Sometimes simultaneously)What I work with
ToonBoom Harmony and Storyboard Pro - Animation
Photoshop - Illustration, Concept art, Animation
Blender - General 3D work (Model, texture, lighting, rig, animation, render), 2D Animation
After Effects - Animation, Post-production tasks

Animation Reel

Contributions for Studio 3: Advanced, on project 'Dragonkin'.
Click to expand images.

Production Manager

As Production Manager, I:
• Update everyone’s timelines and deadlines
• Reworked schedules when needed
• Schedule and host meetings
• Assist with mediating between team members and managing them, including resolving issues
• Attended all meetings that involved feedback or consultations on the project and took notes
I created a Google Spreadsheet for ‘Dragonkin’ before the introduction of Flow to ensure that things are organised from start to end.When Flow was set up, I moved all project information there. Assets, tasks, timelines, were all set up and the Spreadsheet was put to rest.😔

I set up our communications via Discord and keep the information listed up to date.Due to team members mentioning that resources were difficult to find, I set up a dashboard that included all information needed for the project. I also set up a naming convention structure for our filing system and a weekly task list to follow.

Eunice (my director) set up the folder structure on Google Drive, but I maintained and updated it reguarly.I was the main author for the devblogs - first drafts get looked over by Eunice and other team members added on their reflections based on the question prompts provided.I created meeting notes for every meeting we had, including scrum meetings and feedback sessions.

Environment lead

I am the lead artist for environments. I am in charge of keeping the environment art team in the right direction, making creative and technical choices that reaches the director's vision.I created a Canva board that includes my own research, references, guides, style tests, and notes to guide the artists. Artists were encouraged to also add their own references to the board as well. I gave feedback to artists on their work and approved assets that were ready.I also contributed my own share of environment work, both concept illustrations and prop studies.My environment concept contributions involve 3 full environment concepts, illustrating a village and a forested area, and a lookshot. Sketches, value and colour tests, and final renders were done in the final style with reference to the lookshot. I have also done prop research and explorations for different elements across both concepts – rocks, trees, village buildings and layout. Prior to being assigned a team, I reworked the initial lookshot for a more complete look in the art style the Director wanted for our pitch.

Animator

I created an animation test for Lionheart, which was then focused to be pushed through production for a vertical slice. It's not complete, but will be done after submission.The animation is not a specific shot from the film, but a behavioural and movement test. Her movement is similar to an excited puppy, being a very energetic and curious child. My first animation of her follows a dog doing an excited tippy tap (basically jumping around in a spot), which I feel helped to demonstrate her character nicely.I took a frame from an older version of this animation was also tested in post-production (with After Effects) as we wanted to see what the final might look like. Below shows before and after of not a final but close to what it should be.